I tried to set a backgroundsound in my LibGDX project. I wrote in the Asset.java
file following code:
public static void playBackgroundsound(){
backgroundsound.loop();
}
After this I went in the MainMenuScreen.java
file and and wrote this line in the onClick()
of the start Button from the game:
Assets.playBackgroundsound();
The sound is 30 seconds long and should only loop after its played completely. The problem is that it loops after 4 seconds. What is the Reason for it and how can I solve this problem??
Here is the GitHub project: https://github.com/DaFaack/FlappyBibi
background1.mp3
may be of 30 sec not
backgroundsound.mp3
check your assets folder.
Mp3 files have some decoding delay at the start.
You can use .wav
file instead of .mp3
for less delay also for Sound
Effect you should use small .mp3
file.
In my suggestion for background sound, you should use Music
instead of Sound
.
According to wiki :
Sound effects are small audio samples, usually no longer than a few seconds, that are played back on specific game events such as a character jumping or shooting a gun.
Music is -
For any sound that's longer than a few seconds it is preferable to stream it from disk instead of fully loading it into RAM. Libgdx provides a Music interface that lets you do that.
Loading and playing music is as simple as Sound
:
Music music = Gdx.audio.newMusic(Gdx.files.internal("data/mymusic.mp3"));
music.setLooping(true);
music.play();