I've been creating a TCPClient which is suppose to connect to a server but am getting this error:
System.InvalidOperationException: 'The operation is not allowed on non-connected sockets.'
Here's my Code:
Public String IPAddress = "192.168.100.xxx"
Public Int32 Port = 23;
public TcpClient client = new TcpClient();
public void Connect() {
client.Connect(IPAddress, Port);
// send first message request to server
Byte[] msg_data = System.Text.Encoding.ASCII.GetBytes("Hello Server);
// uses the GetStream public method to return the NetworkStream
NetworkStream netStream = _client.GetStream();
// write message to the network
netStream.Write(msg_data, 0, msg_data.Length);
// buffer to store the response bytes
msg_data = new Byte[256];
// read the first batch of response byte from arduino server
Int32 bytes = netStream.Read(msg_data, 0, msg_data.Length);
received_msg = System.Text.Encoding.ASCII.GetString(msg_data, 0, bytes);
netStream.Close();
}
public void Send() {
// message data byes to be sent to server
Byte[] msg_data = System.Text.Encoding.ASCII.GetBytes(_sendMessage);
// uses the GetStream public method to return the NetworkStream
// ** Error Here: System.InvalidOperationException: 'The operation is not allowed on non-connected sockets.'
NetworkStream netStream = client.GetStream();
// write message to the network
netStream.Write(msg_data, 0, msg_data.Length);
// buffer to store the response bytes
msg_data = new Byte[256];
// read the first batch of response byte from arduino server
Int32 bytes = netStream.Read(msg_data, 0, msg_data.Length);
received_msg = System.Text.Encoding.ASCII.GetString(msg_data, 0, bytes);
netStream.Close(); // close Stream
}
I am getting and error when creating a new instance of NetworkStream netStream = client.GetStream();
. Been struggling to find whats causing the error, I think it's somehow closing the connection above.
Everything is in a class and must be called at anyplace in the software.
client.GetStream() is implemented like:
return new NetworkStream(this.Client, true);
whereas the true means if the stream is disposed/closed it also closes/disconnects the socket/client. You should be able to avoid this by directly calling
var netStream = new NetworkStream(client.Client, false);
And even better would be instead of:
NetworkStream netStream = client.GetStream();
…
netSteam.Dlose();
to ensure that the stream is always closed even if an errors by writing:
using (var netStream = new NetworkStream(client.Client, false))
{
…
}