Is it feasible to implement a sort of hash map in RPGLE?
How would you begin thinking it?
Should I look at the Java source code and "copy" that style?
HashMap should ultimately be compatibile with every data type.
In the end I did my own implementation.
You can find it here:
GitHub - HASHMAP.RPGLE
It is based on the JDK implementation, but the hash code is calculated from a SHA1 hash, and a module operation is used instead of bit shifting.