I am getting this error-
TypeError: Error #1009: Cannot access a property or method of a null object reference. at final_fla::MainTimeline/frame2()
Most of my project works perfectly still - but the one part that loads photos doesnt do anything when the button is pressed. My code -
import fl.transitions.Tween;
import fl.transitions.easing.*;
stop();
function goHome (e:MouseEvent):void{
gotoAndStop("Home");
}
home_btn.addEventListener(MouseEvent.CLICK, goHome);
function goAbout (e:MouseEvent):void{
gotoAndStop("About");
}
about_btn.addEventListener(MouseEvent.CLICK, goAbout);
function goWhat (e:MouseEvent):void{
gotoAndStop("What");
}
what_btn.addEventListener(MouseEvent.CLICK, goWhat);
function goHow (e:MouseEvent):void{
gotoAndStop("How");
}
how_btn.addEventListener(MouseEvent.CLICK, goHow);
function goPricing (e:MouseEvent):void{
gotoAndStop("Pricing");
}
price_btn.addEventListener(MouseEvent.CLICK, goPricing);
function goContact (e:MouseEvent):void{
gotoAndStop("Contact");
}
contact_btn.addEventListener(MouseEvent.CLICK, goContact);
play_btn.addEventListener(MouseEvent.CLICK, goPlay)
var images = new Array();
images[0] = "1.png";
images[1] = "2.png";
images[2] = "3.png";
images[3] = "4.png";
images[4] = "5.png";
var currentImage:int = 0;
var myTimer:Timer = new Timer(5000, 0); // 5 seconds
myTimer.addEventListener(TimerEvent.TIMER, switchPics);
function goPlay(e:MouseEvent) {
myTimer.start();
}
function switchPics(event:TimerEvent):void {
currentImage = (currentImage+1)%images.length;
loadWindow.source = images[currentImage];
var myTween:Tween = new Tween(loadWindow, "alpha", None.easeOut, 1, 0, 5, true);
}
UPDATED
var images : Array = new Array();
images.push("1.png");
images.push("2.png");
images.push("3.png");
images.push("4.png");
images.push("5.png");
Are you sure that the UILoader exists on the frame you are starting the script from? I tested everything but the buttons and it works fine. I think that the UILoader (loadWindow) does not exist on the frame you are currently at when you trigger the function switchPics.
Everything looks fine if loadWindow exists.
My guess: