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javascriptvectorangledegrees

calculate angle between 2 vectors return value in degrees between 0 and 360


Hey I have the following code that calculates the angle in degrees:

var angleDeg = Math.atan2(mouse.y - base.y, mouse.x - base.x) * 180 / Math.PI;
console.log(angleDeg);

but at the moment i get the angle between 0 and 180 degrees positive and negative. with 0 deg at the right see image. But i want the returned angles to be between 0 and 360 all positive. with the 0 deg at the top. see image.

enter image description here

How do i update my function so this works? I write this in javascript. So in the end i want the angle values to be returned as the pink in the image. Any help is greatly appreciated!!!

hopefully this is clear if not pls let me know so i can update my question.


Solution

  • You need to "rotate" your mouse.x and mouse.y coordinates about 90° (=swap y, x with -x, y) and add an offset of 180° (= Math.PI):

    let base = {x: 100, y: 100};
    
    document.addEventListener('mousemove', event => {
      let angle = Math.PI + Math.atan2(-event.x + base.x, event.y - base.y);
      console.log(angle * 180 / Math.PI);
    });
    <div style="position: absolute; top: 100px; left: 100px">x</div>