I can not destroy any bodys in LibGDX. I have already tried everything but I do not get it. Can someone give me an example?
Regards Timux
So here is the code where I try to remove the body object.
public class ObjectSpawner extends Timer {
public ObjectSpawner() {
scheduleTask(new Task() {
@Override
public void run() {
Objecte objecte = new Objecte(world);
objecte.getBody().applyForceToCenter((float) (200 + Math.random() * 300), 0, true);
worldController.objectArray.add(objecte);
for (Iterator<Body> iter = world.getBodies(); iter.hasNext();) {
Body body = iter.next();
if(body!=null) {
world.destroyBody(body);
body.setUserData(null);
}
}
for(Objecte o : worldController.objectArray) {
if(o.getBody().getPosition().y < camera.position.y) {
worldController.deleteBody(o.getBody());
}
}
}
}, 0, 0.5f);
}
}
On the Internet I've seen that I can do with an iterator.
Iterator<Body> iter = world.getBodies()
But Android Studio underlines it red because the iterator wants an array and "world.getBodies ()" apparently is a void.
LibGDX bodys ? From box2d
tag it's seems that you want to destroy box2d body.
World world=new World(new Vector2(0,-9.8f),true);
BodyDef bodyDef=new BodyDef();
bodyDef.position.set(100,100);
bodyDef.type= BodyDef.BodyType.DynamicBody;
Body body =world.createBody(bodyDef); // body created
PolygonShape polygonShape=new PolygonShape();
polygonShape.setAsBox(2,2);
body.createFixture(polygonShape,1);
world.destroyBody(body); // body destroyed
EDIT
getBodies()
needs Body
type Array
as in argument so create and pass.
Array<Body> bodies=new Array<Body>();
world.getBodies(bodies);
for (Body body: bodies){
world.destroyBody(body);
}