I am new in android. I want to make ludo game. and I sets all things related to this game. but I want to move TOKEN from one place to another for different screens like (Nexus 6, Samsung Note 5, Moto G3, etc...). But issue is that for every screen size (Width x Height) are different. that's why I am not set proper x and y position on screen. I referenced screen Height and Width for taking next position (x and y) on screen to move TOKEN on screen. I am taking static image for Ludo Dashboard. That's why i am not getting how to move.
for example: My Screen is as below,
from origin position to Home position : In this situation, for every screens translation was changed. because i am taking reference screen Height and Width for move. for that code is below,
DisplayMetrics displaymetrics = getResources().getDisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
this.constant.Height = displaymetrics.heightPixels;
this.constant.Width = displaymetrics.widthPixels;
private float getheight(float val) {
return (this.constant.Height * val) / 800;
}
private float getwidth(float val) {
return (this.constant.Width * val) / 480;
}
ObjectAnimator animTranslateY = ObjectAnimator.ofFloat(img,
"translationY", blue_1.getY() + getheight(67));
animTranslateY.setDuration(GameConstants.DURATION);
ObjectAnimator animTranslateX = ObjectAnimator.ofFloat(img,
"translationX", blue_1.getX() + getwidth(128));
animTranslateX.setDuration(GameConstants.DURATION);
AnimatorSet anim = new AnimatorSet();
anim.addListener(new Animator.AnimatorListener() {
@Override
public void onAnimationStart(Animator animator) {
}
@Override
public void onAnimationEnd(Animator animator) {
}
@Override
public void onAnimationCancel(Animator animator) {
}
@Override
public void onAnimationRepeat(Animator animator) {
}
});
anim.play(animTranslateX);
anim.play(animTranslateY);
anim.start();
from Home to Common Rout : In this situation, its work fine. bt for different screen its moving differ.
So, my question is that How can i move and what should be reference for move image form one position to another position. I takes too many time for this. Please help me.
So, I tried to come up with a solution that uses simple unitary method to solve your problem. I am not sure if it works, I did not try it by coding it actually!
I am assuming that you have set the background static image to scale its size (width) to 100% of the screen, your static image is a square(usually a ludo board is). Also I am considering here that screenwidth is smaller than screenheight. If it is the other way around then exchange the formulae symbols.
let
screenH = screen height in pixels;
screenW = screen width in pixels;
bgW = width of staticbackgroundimage in pixels;
bgH = height of staticbackgroundimage in pixels;
so now, if you want to move 'p' pixels in the background static ludo image horizontally then let us say you will have to move x pixels on the screen. x can be calculated as follows:
x= p*screenW/bgW;
Also, if you want to move 'q' pixels in the background static ludo image vertically then let us say you will have to move y pixels on the screen. y can be calculated as follows:
image height on the screen will be(in pixels):
screenHimage=bgH*screenW/bgW;
y=q*screenHimage/bgH;
So now move x and y pixels on the screen if you want to move p and q pixels in the original image. I hope this works.