I'm trying to write a UDP server that echos data back using asyncore.dispatcher_with_send
The problem i have is that when i set the buffer and call self.send(self.buffer), it seems to call handle_close and closes the socket.
import asyncore, socket,
class Server(asyncore.dispatcher_with_send):
def __init__(self):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_DGRAM)
self.bind(('192.168.0.10', 1452))
self.buffer = ''
self.recvData = ''
def handle_close(self):
self.close()
def handle_read(self):
print self.recv(8192)
self.buffer ='a'
def handle_write(self):
if self.buffer != '':
sent = self.send(self.buffer)
self.buffer = self.buffer[sent:]
if __name__ == '__main__':
The_Server = Server()
asyncore.loop()
Any Ideas?
Thanks
The solution was to use sendto and to make sure the sendto address was explicit.
import asyncore, socket,
class Server(asyncore.dispatcher_with_send):
def __init__(self):
asyncore.dispatcher.__init__(self)
self.create_socket(socket.AF_INET, socket.SOCK_DGRAM)
self.bind(('192.168.0.10', 1452))
self.buffer = ''
self.recvData = ''
def handle_close(self):
self.close()
def handle_read(self):
print self.recv(8192)
self.buffer ='a'
def handle_write(self):
if self.buffer != '':
sent = self.sendto(self.buffer,('192.168.0.9',1452))
self.buffer = self.buffer[sent:]
if __name__ == '__main__':
The_Server = Server()
asyncore.loop()