I got a little problem with something I'm currently working on in my freetime: I wanted to create a heightmap in c++ via the DSA. But it's not working as I planned. My code is (please ignore the two character comments):
void DiamondSquareAlgorithm(int x1, int y1, int x2, int y2, float range, unsigned level)
{
//level = size - 1 when called the first time
if (level < 1) return;
float a;
float b;
float c;
float d;
float e;
for (int i = x1; i < x2; i += level)
{
for (int j = y1; j < y2; j += level)
{
//diamond
a = startArr[i + j * (x2 - x1 + 1)]; //lo
b = startArr[(i + level) + j * (x2 - x1 + 1)]; //ro
c = startArr[i + (j + level) * (x2 - x1 + 1)]; //lu
d = startArr[(i + level) + (j + level) * (x2 - x1 + 1)]; //ru
e = startArr[(i + level / 2) + (j + level / 2) * (x2 - x1 + 1)] = (a + b + c + d) / 4;
}
}
for (int i = x1; i < x2; i += level)
{
for (int j = y1; j < y2; j += level)
{
a = startArr[i + j * (x2 - x1 + 1)]; //lo
b = startArr[(i + level) + j * (x2 - x1 + 1)]; //ro
c = startArr[i + (j + level) * (x2 - x1 + 1)]; //lu
d = startArr[(i + level) + (j + level) * (x2 - x1 + 1)]; //ru
e = startArr[(i + level / 2) + (j + level / 2) * (x2 - x1 + 1)] = (a + b + c + d) / 4;
//square
startArr[(i + level / 2) + j * (x2 - x1 + 1)] = (a + b + e) / 3; //o
startArr[(i + level) + (j + level / 2) * (x2 - x1 + 1)] = (b + d + e) / 3; //r
startArr[(i + level / 2) + (j + level) * (x2 - x1 + 1)] = (d + c + e) / 3; //u
startArr[i + (j + level / 2) * (x2 - x1 + 1)] = (a + c + e) / 3; //l
}
}
DiamondSquareAlgorithm(x1, y1, x2, y2, range / 2, (level / 2));
};
The result is always something along the lines of this:
Can someone please help me find the obviously critical mistake I made in my code?
I finally found the problem with my code. Most of the stuff above is correct except for one minor thing: it should not be (x2 - x1 + 1). This moves every value one space further in the array. This happens every step and so this diagonal line appears; The correct and working code is
void DiamondSquareAlgorithm(int x1, int y1, int x2, int y2, float range, unsigned level)
{
//level = size - 1 when called the first time
if (level <= 1) return;
float a;
float b;
float c;
float d;
float e;
int width = x2 - x1;
for (int y = x1; y < x2; y += level)
{
for (int x = y1; x < y2; x += level)
{
//diamond
a = startArr[x + y * width]; //lo
b = startArr[(x + level) + y * width]; //ro
c = startArr[x + (y + level) * width]; //lu
d = startArr[(x + level) + (y + level) * width]; //ru
e = startArr[(x + level / 2) + (y + level / 2) * width] = Fit(((a + b + c + d) / 4) + Random(-1, 1) * range);
}
}
for (int y = x1; y < x2; y += level)
{
for (int x = y1; x < y2; x += level)
{
a = startArr[x + y * width]; //lo
b = startArr[(x + level) + y * width]; //ro
c = startArr[x + (y + level) * width]; //lu
d = startArr[(x + level) + (y + level) * width]; //ru
e = startArr[(x + level / 2) + (y + level / 2) * width];
//square
startArr[(x + level / 2) + y * width] = Fit(((a + b + e) / 3) + Random(-0.5, 0.5) * range); //o
startArr[(x + level) + (y + level / 2) * width] = Fit(((b + d + e) / 3) + Random(-0.5, 0.5) * range); //r
startArr[(x + level / 2) + (y + level) * width] = Fit(((d + c + e) / 3) + Random(-0.5, 0.5) * range); //u
startArr[x + (y + level / 2) * width] = Fit(((a + c + e) / 3) + Random(-0.5, 0.5) * range); //l
}
}
DiamondSquareAlgorithm(x1, y1, x2, y2, range / 2, (level / 2));
};
float Fit(float x)
is a method that takes a float and compares it to 0 and 1 so there are no values larger than 1 and no values smaller than 0; float Random(float a, float b)
simply gives you a random float between two floats.
heightfield