I have an enumeration that is shared between multiple threads:
public enum Action
{
Read,
Write,
None
}
Within a class I have a variable of Action type:
public Action _action;
This is a shared variable, that is, it is updated and read from multiple threads.
For example, from one thread I do:
_action = Action.Read
And from another one:
if (_action == Action.Read)
{
}
else if (_action == Action.Write)
{
}
else if (_Action == Action.None)
{
}
else
{
}
So I would like to use Interlock to update and/or read it from different threads at the same time. How can I do it through a property?
I have seen many posts, for example below one:
How to apply InterLocked.Exchange for Enum Types in C#?
Problem here is that enumeration needs to cast to an int, but I would like to keep enumeration without casting. Is it possible? If so, could you post some example? Also Is it possible to combine volatile with interlock? I mean apply interlock on a volatile enumeration.
In this scenario Interlocked
wouldn't be useful. Your series of if/then
checks depend on the value of _action
remaining unchanged as they all execute. Otherwise _action==Action.Read
could be false, but before the next statement executes _action
is set to Action.Read
and all of the other conditions are false.
You'd want to use lock
to ensure that nothing modifies _action
while those statements are executing.
So you might have an object for your lock:
private readonly _lockObject = new object();
And then when _action is getting set:
lock(_lockObject)
{
_action = newValue;
}
And when executing your conditions you could just read the value of _action
within the lock
and then release it. That way the lock is held for the shortest time possible. If _action
gets modified while you're executing your conditions you won't be affected because you've created a separate value and you're no longer depending on the value of _action
.
Action action;
lock(_lockObject)
{
action = _action
}
if (action == Action.Read)
{
}
else if (action == Action.Write)
{
}
else if (action == Action.None)
{
}
else
{
}