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iosswiftphasset

Load Images From PHAsset into an Imageview


I'm new in Swift. In the following code, it retrieve photos and put them in an array. Now I want to show them in imageviews. How can I do it?

I mean how ,for example, show an element of the array in an imageview.

var list :[PHAsset] = []
PHPhotoLibrary.requestAuthorization { (status) in
    switch status
    {
    case .authorized:
        print("Good to proceed")
        let fetchOptions = PHFetchOptions()
        let allPhotos = PHAsset.fetchAssets(with: .image, options: fetchOptions)
        print(allPhotos.count)
        allPhotos.enumerateObjects({ (object, count, stop) in
            list.append(object)
        })

        print("Found \(allPhotos.count) images")
    case .denied, .restricted:
        print("Not allowed")
    case .notDetermined:
        print("Not determined yet")
    }

Another question is: When I call this function it seems it execute Asynchronously. I mean code lines after calling the function will be executed early. Is this because of requestAuthorization?


Solution

  • You can do like this :-

    Create an empty array of type PHAsset :-

    fileprivate var imageAssets = [PHAsset]()
    

    Fetch all the images by calling this function :-

    func fetchGallaryResources(){
            let status = PHPhotoLibrary.authorizationStatus()
            if (status == .denied || status == .restricted) {
                self.showAlert(cancelTitle: nil, buttonTitles:["OK"], title: "Oops", message:"Access to PHPhoto library is denied.")
                return
            }else{
            PHPhotoLibrary.requestAuthorization { (authStatus) in
                if authStatus == .authorized{
                    let imageAsset = PHAsset.fetchAssets(with: .image, options: nil)
                    for index in 0..<imageAsset.count{
                        self.imageAssets.append((imageAsset[index]))
                    }  
            }
    
        }
    

    Request for the imageLike this :-

    let availableWidth = UIScreen.main.bounds.size.width
    let availableHeight = UIScreen.main.bounds.size.height
    

    Take out the image from imageAssets in a loop or single one just like that :-

    PHImageManager.default().requestImage(for: imageAssets[0], targetSize: CGSize(width : availableWidth, height : calculatedCellWidth), contentMode: .default, options: nil, resultHandler: { (image, info) in
          requestedImageView.image = image
    
      })