I have been new to the Qt environment. I recently started with a QtCreator
project for a simple chat application (QMainWindow). I have nearly completed the project but stuck with the SIGNAL/SLOT problem
.
Let me explain my problem in brief :
Due to the length of the code I am not able to paste it here.
MainWindow
and NetworkFile
.newServerConn()
in NetworkFile connects the signal readyRead()
to the slot readFromClient()
.QString
in readFromClient()
SLOT.Problem:
I have to return the QString in the slot to the newServerConn()
function and from there to a function in MainWindow
class because only then I would be able to print the string to the plainLineEdit
widget pointed by the ui
object.
Question 1: How can I return a value from the slot?
Question 2:
Or is there any way I could get a copy of the ui
instance in the NetworkFile
class so that I could use the widgets from there?
Thanks.
I would just emit the data as a signal and wire up the connection between that new signal and a slot where you add then string to your ui.
A quick self-contained example (which btw. "Due to the length of the code I am not able to paste it here." is just an excuse, you can pretty much always cut down your relevant code)
Header:
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include <QTcpServer>
#include <QTcpSocket>
#include <QTextEdit>
class NetworkFile;
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow(){}
public slots:
void addText(QString str)
{
edit->append(str);
}
private:
QTextEdit* edit;
NetworkFile* net;
};
class NetworkFile : public QObject
{
Q_OBJECT
public:
NetworkFile(QObject *parent = 0):
QObject(parent)
{
connect(&server, &QTcpServer::newConnection,
this, &NetworkFile::newConnection);
//TODO: check return value
server.listen(QHostAddress::Any,16001);
}
signals:
void dataRead(QString);
public slots:
void newConnection(){
//TODO: wire up socket disconnect with deleteLater, also check for null
QTcpSocket* socket = server.nextPendingConnection();
connect(socket, &QTcpSocket::readyRead,
this, &NetworkFile::dataAvailable);
}
void dataAvailable(){
//HACK: only for brevity, create a connection wrapper that contains the socket in real code
QTcpSocket* source = (QTcpSocket*)sender();
auto bytes = source->readAll();
if(bytes.size())
{
emit dataRead(QString(bytes));
}
}
private:
QTcpServer server;
};
#endif // MAINWINDOW_H
cpp file
#include "mainwindow.h"
#include <QApplication>
MainWindow::MainWindow(QWidget *parent ):
QMainWindow(parent)
{
edit = new QTextEdit(this);
net = new NetworkFile(this);
connect(net, &NetworkFile::dataRead,
this, &MainWindow::addText );
setCentralWidget(edit);
}
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
w.show();
return a.exec();
}