I have a multi-posix-threaded Linux C++ application without a GUI that I want to be able to use the occasional Cocoa control in, namely the file upload/download dialogs and the alert.
I'm far from an expert with Cocoa, but was able to build a few Objective-C++ test/demo apps that worked as intended.
Now that I've integrated the Cocoa code into my application, it seems that I'm having trouble posting things to the main GUI thread. Maybe I didn't do what I needed to do to create one, I'm really not sure. Here's what I have in my .mm file:
#ifdef MACOS
@interface CocoaInterface : NSObject
{
}
- (id) init;
- (void) ShowFileUploadDialog;
- (void) ShowFileDownloadDialog;
@end
@implementation CocoaInterface
- (id) init
{
cout << "Creating NSAutoreleasePool" << endl;
NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
cout << "Creating NSApplication" << endl;
NSApplication* app = [[NSApplication alloc] init];
cout << "Calling NSApplication::finishLaunching" << endl;
[app finishLaunching];
[super init];
return self;
}
- (void) ShowFileUploadDialog
{
cout << "Entering ShowFileUploadDialog" << endl;
if ([NSThread isMainThread])
{
// Show file dialog
cout << "Calling NSRunAlertPanel" << endl;
NSRunAlertPanel(@"This is a test", @"Does it work?", @"Yes", @"No", @"");
}
else
{
//NSRunAlertPanel(@"This is a test", @"Does it work?", @"Yes", @"No", @"");
cout << "Redirecting ShowFileUploadDialog call to main thread." << endl;
[self performSelectorOnMainThread:@selector(ShowFileUploadDialog) withObject:nil waitUntilDone:YES];
}
}
- (void) ShowFileDownloadDialog
{
cout << "Entering ShowFileDownloadDialog" << endl;
if ([NSThread isMainThread])
{
// Show file dialog
cout << "Calling NSRunAlertPanel" << endl;
NSRunAlertPanel(@"This is a test", @"Does it work?", @"Yes", @"No", @"");
}
else
{
//NSRunAlertPanel(@"This is a test", @"Does it work?", @"Yes", @"No", @"");
cout << "Redirecting ShowFileDownloadDialog call to main thread." << endl;
[self performSelectorOnMainThread:@selector(ShowFileDownloadDialog) withObject:nil waitUntilDone:YES];
}
}
@end
#endif
I call this from the code I have in the various threads I have processing incoming network messages:
cout << "Creating CocoaInterface." << endl;
CocoaInterface* interface = [[CocoaInterface alloc] init];
cout << "Calling CocoaInterface::ShowFileDownloadDialog." << endl;
[interface ShowFileDownloadDialog];
This hangs on trying to perform the selector -- as if it can never actually find the main thread. A backtrace in GDB shows me waiting on a semaphore forever.
When I uncomment the NSRunAlertPanel call before the performSelectorOnMainThread call, I get a white block in the shape of the dialog, but it doesn't fully draw or process any messages, presumably because it's not on the main GUI thread.
It seems that I don't have a proper GUI thread or just can't get to it from where I am. I suspect that I've missed something in initialization. Any suggestions?
It turns out what I needed was a combination of these two things:
[NSApplication sharedApplication];
[NSApp run];
I've been spoiled by other GUI APIs such as GTK and wxWidgets so that calling
[NSApp terminate: nil];
has caught me off guard by unexpectedly destroying the entire application via an exit(0) call and the rest of the main() never executes, but that's apparently the intended behavior and a topic for another day.