My animation's code gets executed (I can stop the execution with a breakpoint on any of the animation lines) but I visually see nothing. It even takes the second I set for the duration for doing nothing, it just performs the next segue. My text fields should be fading out in 1 sec.
//animate text fields (fade till dissappear)
let animationTextFields = {() -> Void in
self.firstField.alpha = 0.0
self.secondField.alpha = 0.0
self.thirdField.alpha = 0.0
self.fourthField.alpha = 0.0
}
UIView.animate(withDuration: 1.0, animations: animationTextFields)
//animate next button (flies right)
//animate back button (flies left)
//animate "please" label (flies up)
self.performSegue (withIdentifier: "SegueToMainNavigation", sender: self)
As you can see, I also need further animations, but one step at a time.
Any idea why my animation isn't happening?
Put the segue after the animation completes..
UIView.animate(withDuration: 1.0, delay: 0.0, options: [], animations: animationTextFields, completion: { (finished: Bool) in
self.performSegue (withIdentifier: "SegueToMainNavigation", sender: self)
})