- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
UIColor*aColor = [UIColor colorWithRed:2 green:191 blue:166 alpha:1];
CGContextSetFillColorWithColor(context, aColor.CGColor);
CGContextAddArc(context, rect.size.width/2, rect.size.height/2, rect.size.height/2, 0, 2*3.1415926, 0);
CGContextDrawPath(context, kCGPathFill);
}
the code is used to draw a circle ,but [UIColor colorWithRed:2 green:191 blue:166 alpha:1]
does't work while [UIColor blackColor]
works properly.
Because + (UIColor *)colorWithRed:(CGFloat)red green:(CGFloat)green blue:(CGFloat)blue alpha:(CGFloat)alpha
function use a range of 0.0
to 1.0
for red
green
blue
alpha
attributes.
Your code should be like that:
- (void)drawRect:(CGRect)rect {
CGContextRef context = UIGraphicsGetCurrentContext();
UIColor*aColor = [UIColor colorWithRed:(2.0 / 255.0) green:(191.0 / 255.0) blue:(166.0 / 255.0) alpha:1];
CGContextSetFillColorWithColor(context, aColor.CGColor);
CGContextAddArc(context, rect.size.width/2, rect.size.height/2, rect.size.height/2, 0, 2*3.1415926, 0);
CGContextDrawPath(context, kCGPathFill);
}