I rendering text to bitmap using WPF. I would like to turn off anti-aliasing, I mean I want the pixels be white or black. But the text is still blured, some pixels are even grey.
Here is my code. Some lines are probably not needed.
RenderTargetBitmap bm = new RenderTargetBitmap(bitmapWidth, bitmapHeight, dpiX, dpiY, PixelFormats.Pbgra32);
DrawingVisual drawing_visual = new DrawingVisual();
RenderOptions.SetEdgeMode(drawing_visual, EdgeMode.Unspecified);
RenderOptions.SetBitmapScalingMode(drawing_visual, BitmapScalingMode.Linear);
RenderOptions.SetEdgeMode(bm, EdgeMode.Unspecified);
RenderOptions.SetBitmapScalingMode(bm, BitmapScalingMode.Linear);
DrawingContext drawing_context = drawing_visual.RenderOpen();
FormattedText ft = new FormattedText("my text", CultureInfo.InvariantCulture, System.Windows.FlowDirection.LeftToRight, typeface, fontSize, Brushes.Black);
drawing_context.DrawText(ft, new Point(0, 0));
drawing_context.Close();
bm.Render(drawing_visual);
Rendered image:
To check the solution, you can download source code from GitHub:
https://github.com/qub1n/Font-rendering.git
The important notion here is the TextRenderingMode. It's logical, since you don't want anti-aliased text, you must set the TextRenderingMode to Aliased. The difficulty is where to put it...
I recommend you create a DrawingImage instead, like this, as the start object (use it as your canvas source, instead of a bitmap):
public static DrawingImage CreateImage(int heightPixel, Typeface typeface, double fontSize, string text)
{
var group = new DrawingGroup();
using (var context = group.Open())
{
var ft = new FormattedText(text, CultureInfo.InvariantCulture, FlowDirection.LeftToRight, typeface, fontSize, Brushes.Black, null,
TextFormattingMode.Display); // this is the important line here!
context.DrawText(ft, new Point(0, 0));
}
return new DrawingImage(group);
}
Note the also important TextFormattingMode value set to Display. If you don't do this and keep the default value (Ideal), then you'll still have anti-aliasing.
Now, for rendering on the display, you will have to use TextRenderingMode on a Visual element, so in your example, on your canvas element:
<controls:ImageCanvas ... TextOptions.TextRenderingMode="Aliased" ... />
and for rendering on a bitmap, you'll have to create an intermediary Visual, here an Image object, so you can apply the TextRenderingMode on it:
public static void SaveToFile(string filePath, DrawingImage drawing)
{
var image = new Image { Source = drawing };
image.Arrange(new Rect(new Size(drawing.Width, drawing.Height)));
// this is the important line here!
TextOptions.SetTextRenderingMode(image, TextRenderingMode.Aliased);
// note if you use a different DPI than the screen (96 here), you still will have anti-aliasing
// as the system is pretty automatic anyway
var bitmap = new RenderTargetBitmap((int)drawing.Width, (int)drawing.Height, 96, 96, PixelFormats.Pbgra32);
bitmap.Render(image);
using (var fileStream = new FileStream(filePath, FileMode.Create))
{
var encoder = new PngBitmapEncoder();
encoder.Frames.Add(BitmapFrame.Create(bitmap));
encoder.Save(fileStream);
}
}