I need to interview some people for a mobile developer position (iphone) soon. The problem is that my strength is in Java web development.
What questions should i ask without sounding like an idiot? Also, what are valid answers to these questions?
WOW this answer is five years old. For 2015, I would just ask:
The answer for the OP here is something like "autolayout, autolayout, autolayout". In real estate, you have the catchphrase "location, location, location"; in iOS development it's "autolayout, autolayout, autolayout". As a real-life practical matter, say you're checking someone out for a freelance job. In practice, about the only thing you ask them to show is that they are expert with autolayout, and associated issues such as using constraints in code, etc.
Are you totally expert with PubNub, Firebase, Parse and similar systems ... baas "is iOS engineering" today. To learn iOS today, is, to learn to hook up to a baas; to freelance in iOS is to do baas jobs.
Ideally, do you have some familiarity with Android development as well, do you at least have Android Studio on your Mac and you can build a trivial app to your Samsung; so you can interact with colleagues.
Here's the old answer!...
If it was me, I would ask them...
are they completely familiar with these TEN KEY POINTS:
I think that's a good starter list. (If I've forgotten anything obvious, it will soon be suggested.)
Note that item 10, memory management, is the critical item. You just can't build finished working production mobile device apps unless you are a memory expert on your platform. Furthermore someone who's really good at iPhone memory management is usually good at everything else on the iPhone. If I could only ask one thing that's it!
There are also a dozen little things you have to have down pat to develop for iPhone - for example "preferences," "accelerometer," "icons and splash screens," "playing sounds," and so on and on. You have to be able to do all those in five minutes, not five days of investigation. It's pretty tough really. Someone could probably list all these "minor must-haves".
A perhaps separate somewhat specialist issue is OpenGL. Depending on what you're payin' them and what you need, you may demand someone who is, furthermore, an OpenGL expert.
Is your company's field games development? If so, it is perfectly likely that, furthermore, as a "total" iPhone games developer, you may need someone who is, also, already completely expert with
So that's that. A question is - what SPECIFICALLY are you going to be doing (in general terms)? ie, scientific computing, game development, marketing apps to get rich, in-house catalogs, hand-held clients, or?? If you tell us we can tell you what they need.
And finally overwhelmingly -- you would have to be able to see 3+ actual apps that they have done. With the iPhone, you really need to be able to "bring it home", writing good code snippets is not enough, you know. It's tough.
Here's the "stuff we forgot in the ten critical points" list beginning already!
Matt points out, they should be comfortable with "MVC" which stands for model-view-controller thinking. (This is kind of a fascist cult within the iOS world - we all adhere! We can't tell you about it until you are one of us. If their face lights up when you mention MVC, you're all set. If they get dark and uncomfortable looking, move on...)
David and Brad point out that - perhaps unlike other programming fields - iPhone and Mac programmers usually need a sense of the interface. You need a feel for that clean iPhone interface, you have to know how to layout any particular problem on the iPhone using the iOS elements that add up to the iPhone user experience.