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javaandroidandroid-studiolibgdxtextures

Clickable textures


I'm kind of new to LibGdx and android studio. I'm trying to create clickable textures, one for play and one for credits. Both should be opening a new empty screen/event.

public void create() {

    batch = new SpriteBatch();
    img = new Texture("Main_Screen.png");
    music = Gdx.audio.newMusic(Gdx.files.internal("bgmusic.wav"));
    music.play();
    music.setLooping(true);
    credits = new Texture("credits.png");
    play = new Texture("play.png");
}


@Override
public void render() {

    Gdx.gl.glClearColor(1, 0, 0, 1);
    Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    batch.begin();
    batch.draw(img, 0, 0);
    batch.draw(play, 340, 1400);
    batch.draw(credits, 340, 400);
    batch.end();
}

However i'm unsure on how to do this since i'm also creating the background with a texture, so i'd be very happy if someone could assist me with helping me out.


Solution

  • Use Sprite instead of Texture, that holds the geometry, color, and texture information for drawing 2D sprites.

    MyGdxGame

    public class MyGdxGame extends Game {
    
        public Screen menuScreen,creditsScreen,playScreen;
    
        @Override
        public void create () {
    
            menuScreen=new MenuScreen(this);
            creditsScreen=new CreditsScreen();
            playScreen=new PlayScreen();
    
            setScreen(menuScreen);
        }
    }
    

    MenuScreen

    public class MenuScreen extends InputAdapter implements Screen  {
    
        SpriteBatch batch;
        Texture background,play,credits;
    
        Sprite backgoundSprite,playSprite,creditsSprite;
        private ExtendViewport extendViewport;
    
        OrthographicCamera cam;
        private float w=480;
        private float h=800;
        private Vector3 vector3;
    
        MyGdxGame game;
        Music music;
    
        public MenuScreen(MyGdxGame game){
            this.game=game;
        }
    
        @Override
        public void show() {
    
            batch = new SpriteBatch();
            cam = new OrthographicCamera();
            extendViewport=new ExtendViewport(w,h,cam);
    
            vector3=new Vector3();
    
            background = new Texture("Main_Screen.png");
            play=new Texture("play.png");
            credits=new Texture("credits.png");
    
            backgoundSprite=new Sprite(background);
            backgoundSprite.setSize(w,h);       // If resources are not in context of your viewport
            backgoundSprite.setPosition(0,0);  //Default Position
    
            playSprite=new Sprite(play);
            playSprite.setSize(100,100);
            playSprite.setPosition(w/2-playSprite.getWidth()/2,h/2+100);
    
            creditsSprite=new Sprite(credits);
            creditsSprite.setSize(100,100);
            creditsSprite.setPosition(w/2-creditsSprite.getWidth()/2,h/2-100);
    
            Gdx.input.setInputProcessor(this);
    
            music = Gdx.audio.newMusic(Gdx.files.internal("bgmusic.wav"));
            music.play();
            music.setLooping(true);   
        }
    
        @Override
        public void render(float delta) {
    
            Gdx.gl.glClearColor(1, 1, 1, 1);
            Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    
            batch.setProjectionMatrix(cam.combined);
            batch.begin();
            backgoundSprite.draw(batch);
            playSprite.draw(batch);
            creditsSprite.draw(batch);
            batch.end();
        }
    
        @Override
        public void resize(int width, int height) {
    
            extendViewport.update(width,height);
            cam.position.x = w /2;
            cam.position.y = h/2;
            cam.update();
        }
    
        @Override
        public boolean touchDown(int screenX, int screenY, int pointer, int button) {
            vector3.set(screenX,screenY,0);
            Vector3 position=cam.unproject(vector3);
                if(playSprite.getBoundingRectangle().contains(position.x,position.y)) {
                game.setScreen(game.playScreen);
            }
            if(creditsSprite.getBoundingRectangle().contains(position.x,position.y)){
                game.setScreen(game.creditsScreen);
            }
    
            return super.touchDown(screenX, screenY, pointer, button);
        }
    
        @Override
        public void pause() { }
    
        @Override
        public void resume() { }
    
        @Override
        public void hide() { }
    
        @Override
        public void dispose() {
            batch.dispose();
            background.dispose();
            play.dispose();
            credits.dispose();
        }
    }
    

    CreditsScreen

    public class CreditsScreen implements Screen {
    
        @Override
        public void show() {
    
        }
    
        @Override
        public void render(float delta) {
            Gdx.gl.glClearColor(0, 0, 1, 1);
            Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
        }
    
        @Override
        public void resize(int width, int height) { }
    
        @Override
        public void pause() { }
    
        @Override
        public void resume() { }
    
        @Override
        public void hide() { }
    
        @Override
        public void dispose() { }
    }
    

    PlayScreen

    public class PlayScreen implements Screen {
    
        @Override
        public void show() {
    
        }
    
        @Override
        public void render(float delta) {
            Gdx.gl.glClearColor(0, 1, 1, 1);
            Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
    
        }
    
        @Override
        public void resize(int width, int height) { }
    
        @Override
        public void pause() { }
    
        @Override
        public void resume() { }
    
        @Override
        public void hide() { }
    
        @Override
        public void dispose() { }
    }