I am a new Apple Developer, I am looking to explore Metal API, not developing for iPhones or iPad, at this moment. I am building basic triangles right now, working with iOS Generic Device.
I have been facing this bug while trying to build-
Failed to create provisioning profile. There are no devices registered in your account on the developer website. Plug in and select a device to have Xcode register it.
and the other is-
Xcode couldn't find a provisioning profile matching 'com.anuragazad.MBE-2-1'
Now, I have signed into one of my Apple IDs, going by the errors, it seems the IDE wants me to plugin my iPhone or iPad and register it, I do not want to do that. Is there a work around for this? I just want to explore Metal and use Build for Generic iOS devices.
PS. Please bear with any incorrect usage I might have had in the question, very new to graphics/metal/xcode
Metal apps do not run on the iOS
simulator; they require a device with an Apple A7 chip or later. Apps created for macOS/OS X
will of course run on macOS
.
Apple Staff Reply: Metal is not supported in the iOS Simulator.