I want to automatically play and stop the sequence in The Foundry NUKE using if...else
conditional statements. I can easily start playing the sequence but I can't stop it. The problem is a value nuke.frame()
doesn't update. If someone has any experience on this issue, please help me.
Here's a code:
checker = nuke.createNode('CheckerBoard2', 'boxsize 100 centerlinewidth 0')
blur = nuke.createNode('Blur', 'size sin(frame/10)*25', inpanel=False)
merge = nuke.createNode('Merge2', inpanel=False)
wheel = nuke.createNode("ColorWheel", 'rotate frame*10 centerSaturation 1')
merge.connectInput(0, wheel)
nuke.toNode('Merge1').setSelected(True)
nukescripts.connect_selected_to_viewer(0)
for all in nuke.allNodes():
all.setSelected(True)
_autoplace()
f = nuke.frame(1)
def playBlast():
if f >= 1 and f <= 99:
nuke.activeViewer().play(1)
return
else:
nuke.activeViewer().stop()
print f
playBlast()
I've found a solution for my problem:
def playBlast():
for time in range(1, 201, 1):
if nuke.frame(time) >= 1 and nuke.frame(time) <= 99:
nuke.activeViewer().play(1)
else:
nuke.activeViewer().stop()
playBlast()