I am using a UIPreviewAction
with 3D Touch to call a function, which uses a dispatch semaphore for determining when an asynchronous block has finished. But as soon as a dispatch semaphore is involved in those called functions, the UI freezes or rather any user input gets blocked.
How can that problem be solved?
Thanks in advance, Fabian.
The UIPreviewAction:
UIPreviewAction *action = [UIPreviewAction actionWithTitle:@"Action" style:UIPreviewActionStyleDefault handler:^(UIPreviewAction * _Nonnull action, UIViewController * _Nonnull previewViewController) {
[(SenderViewController *)self.sender function];
}
The function that gets called:
- (void)function {
dispatch_semaphore_t sema2 = dispatch_semaphore_create(0);
BOOL selected = false;
UIAlertController *enterPasswordAlert = [UIAlertController alertControllerWithTitle:alertTitle message:alertMessage preferredStyle:UIAlertControllerStyleAlert];
[enterPasswordAlert addAction:[UIAlertAction actionWithTitle:@"Cancel" style:UIAlertActionStyleCancel handler:^(UIAlertAction * _Nonnull action) {
dispatch_semaphore_signal(sema2);
}]];
[enterPasswordAlert addAction:[UIAlertAction actionWithTitle:@"Action" style:UIAlertActionStyleDefault handler:^(UIAlertAction * _Nonnull action) {
selected = true;
dispatch_semaphore_signal(sema2);
}]];
[self presentViewController:enterPasswordAlert animated:true completion:nil];
while (dispatch_semaphore_wait(sema2, DISPATCH_TIME_NOW)) {
[[NSRunLoop currentRunLoop] runMode:NSDefaultRunLoopMode beforeDate:[NSDate dateWithTimeIntervalSinceNow:10]];
}
if (!selected) return;
}
To close this question I have solved this problem with the solution provided by vadian. I simply use a dispatch group and throw my code, which should be executed after a selection has occurred, in the execution block from dispatch_group_notify.