I have a uint32_t as follows:
uint32_t midiData=0x9FCC00;
I need to separate this uint32_t into smaller parts so that 9 becomes its own entity, F becomes its own entity, and CC becomes its own entity. If you're wondering what I am doing, I am trying to break up the parts of a MIDI message so that they are easier to manage in my program.
I found this solution, but the problem is I don't know how to apply it to the CC section, and that I am not sure that this method works with C++.
Here is what I have so far:
uint32_t midiData=0x9FCC00;
uint32_t status = 0x0FFFFF & midiData; // Retrieve 9
uint32_t channel = (0xF0FFFF & midiData)>>4; //Retrieve F
uint32_t note = (0xFF00FF & midiData) >> 8; //Retrieve CC
Is this correct for C++? Reason I ask is cause I have never used C++ before and its syntax of using the > and < has always confused me (thus why I tend to avoid it).
You can use bit shift operator >>
and bit masking operator &
in C++ as well.
There are, however, some issues on how you use it:
Operator v1 & v2
gives a number built from those bits that are set in both v1
and v2
, such that, for example, 0x12 & 0xF0
gives 0x10
, not 0x02
. Further, bit shift operator takes the number of bits, and a single digit in a hex number (which is usually called a nibble), consists of 4 bits (0x0..0xF requires 4 bits). So, if you have 0x12
and want to get 0x01
, you have to write 0x12 >>4
.
Hence, your shifts need to be adapted, too:
#define BITS_OF_A_NIBBLE 4
unsigned char status = (midiData & 0x00F00000) >> (5*BITS_OF_A_NIBBLE);
unsigned char channel = (midiData & 0x000F0000) >> (4*BITS_OF_A_NIBBLE);
unsigned char note = (midiData & 0x0000FF00) >> (2*BITS_OF_A_NIBBLE);
unsigned char theRest = (midiData & 0x000000FF);