I'm learning Artificial Intelligence from a book, the book vaguely explains the code I'm about to post here, I assume because the author assumes everyone has experienced hill climbing algorithm before. The concept is rather straightforward, but I just don't understand some of the code below and I'd like someone to help me understand this algorithm a bit clearer before I move on.
I commented next to the parts that confuses me most, a summary of what these lines are doing would be very helpful to me.
int HillClimb::CalcNodeDist(Node* A, Node* B)
{
int Horizontal = abs(A->_iX - B->_iX);
int Vertical = abs(A->_iY - B->_iY);
return(sqrt(pow(_iHorizontal, 2) + pow(_iVertical, 2)));
}
void HillClimb::StartHillClimb()
{
BestDistance = VisitAllCities();
int CurrentDistance = BestDistance;
while (true)
{
int i = 0;
int temp = VisitAllCities();
while (i < Cities.size())
{
//Swapping the nodes
Node* back = Cities.back();
Cities[Cities.size() - 1] = Cities[i];
Cities[i] = back; // Why swap last city with first?
CurrentDistance = VisitAllCities(); // Why visit all nodes again?
if (CurrentDistance < BestDistance) // What is this doing?
{
BestDistance = CurrentDistance; //???
break;
}
else
{
back = Cities.back();
Cities[Cities.size() - 1] = Cities[i];
Cities[i] = back;
}
i++;
}
if (CurrentDistance == temp)
{
break;
}
}
}
int HillClimb::VisitAllCities()
{
int CurrentDistance = 0;
for (unsigned int i = 0; i < Cities.size(); i++)
{
if (i == Cities.size() - 1)//Check if last city, link back to first city
{
CurrentDistance += CalcNodeDist(Cities[i], Cities[0]);
}
else
{
CurrentDistance += CalcNodeDist(Cities[i], Cities[i + 1]);
}
}
return(CurrentDistance);
}
Also the book doesn't state what type of hill climb this is. I assume it's basic hill climb as it doesn't restart when it gets stuck?
Essentially, it does this in pseudo-code:
initialize an order of nodes (that is, a list) which represents a circle
do{
find an element in the list so that switching it with the last element of the
list results in a shorter length of the circle that is imposed by that list
}(until no such element could be found)
VisitAllCities is a helper that computes the length of that circle, CalcNodeDist is a helper that computes the distance between two nodes the outer while loop is what I called do-until, the inner while loop iterates over all elements.
The if (CurrentDistance < BestDistance)
part simply checks whether changing that list by swapping results in a smaller length, if so, update the distance, if not, undo that change.
Did I cover everything you wanted to know? Question about a particular part?