I'm trying to play multiple audio files in a row. I use the MediaPlayer class
in order to play multiple audio files. However, I can't figure out why the sounds are overlapping when I test it on the emulator or my phone. The relevant parts of my code are below:
private MediaPlayer mPlayer1 = new MediaPlayer();
private MediaPlayer mPlayer2 = new MediaPlayer();
private AudioManager audioManager;
public void permissionGrantedActions() {
Uri uri1=Uri.parse("android.resource://com.android.packageName/" + mFile1);
try{mPlayer1.setDataSource(getActivity(), uri1);
}catch (IOException e) {
e.printStackTrace();
}
mPlayer1.setAudioStreamType(AudioManager.STREAM_VOICE_CALL);
mPlayer1.prepareAsync();
mPlayer1.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
public void onPrepared(MediaPlayer mp) {
AppLog.logString("Start Playing Sound1");
mPlayer1.start();
}
});
mPlayer1.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mPlayer1.stop();
try {
mPlayer1.reset();
} catch (Exception e) {
e.printStackTrace();
}
mPlayer1.release();
AppLog.logString("Stop Playing Sound1");
}
});
mPlayer2.reset();
Uri uri2=Uri.parse("android.resource://com.android.packageName/" + mFile2);
try {
mPlayer2.setDataSource(getActivity(), uri2);
}catch (IOException e) {
e.printStackTrace();
}
mPlayer2.setAudioStreamType(AudioManager.STREAM_VOICE_CALL);
mPlayer2.prepareAsync();
mPlayer2.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
public void onPrepared(MediaPlayer mp) {
AppLog.logString("Start Playing Sound2");
mPlayer2.start();
}
});
mPlayer2.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mPlayer2.stop();
try {
mPlayer2.reset();
} catch (Exception e) {
e.printStackTrace();
}
mPlayer2.release();
AppLog.logString("Stop Playing Sound2");
}
});
...
}
Using the above approach, sounds are overlapping (each audio file is about 1 second long, and all 4 audio files are played in 1 second when using this code...). Any idea why it's behaving this way?
Well MediaPlayer is asynchron as you can see here mPlayer1.prepareAsync();
What you need to do is to start them from the setOnCompletionListener
of the previous MediaPlayer.
Like this:
//init here
mPlayer1.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
@Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mPlayer1.stop();
try {
mPlayer1.reset();
mPlayer2.setOnPreparedListener(new
MediaPlayer.OnPreparedListener() {
public void onPrepared(MediaPlayer mp) {
AppLog.logString("Start Playing Sound2");
mPlayer2.start();
}
}
} catch (Exception e) {
e.printStackTrace();
}
mPlayer1.release();
AppLog.logString("Stop Playing Sound1");
}
});