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modelformatlwjgl

LWJGL Game Development - Rigged Model Formats


I'm working on my first game and find the multitude of model formats to be confusing. I need "rag-doll like" control so I believe I need a rigged model format and that animation based formats will not work. I originally landed on Collada but have since realized this is not a modern format.

I'm starting my development in lwjgl. Any recommendations before I sink in a lot of time? Also if you know of a maven dependency that simplifies the loading process would be helpful as well.


Solution

  • Collada is still a decent format. I use it for animation. If you are dead set on not using it, give FBX a go. I would recommend extracting the relevant data from the files you do use and saving it in a format that is easy to extract from, thus reducing read times.

    EDIT: Take a look at the ASSIMP bindings from LWJGL