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pythonpygamecx-freeze

Problems with Cx_freeze


If I'm actually asking you for help, it's because I spend many hours for nothing into trying to fix my problem:

I would like to compile my python script into .exe: (I am using Python 32 bits 3.1.4 and pygame)

I have 4 files: Class.pyc, _Class_game.pyc, _ressources.pyc et main.py and a folder @ressources with all images and songs

This is my scritp setup.py:

import cx_Freeze
executables = [cx_Freeze.Executable("main.py"), base = "Win32GUI"]
cx_Freeze.setup(
    name="Strike The square",
    version = "2.0",
    description = "Jeu Strike The Square, V2.1",
    options={"build_exe": {"packages":["pygame"],
                           "include_files":   ["_Class_.pyc","_Class_game.pyc","_ressources.pyc"]}},
    executables = executables

)

This create a folder "exe.xin32-3.1" with python (compiled) and my game

Next, I use inno setup to build the installer and add the folder @ressources

On my computer, It works very well, but when one of my friend wants to play (he hasn't python and pygame), the game creates this error: [Error][1]

Then...I think this error comes from windows' ressources but I don't know how can I fix it... The option (in setup.py):

include_msvcr = True

Doesn't work...

Thanks for your answer and excuse my english...

Hawk_Eyes

PS: this my game imports

try:
    import pygame,time, ctypes
    from random import randint
    from pygame.locals import *
    from math import sqrt 
    from _ressources import Shared
except ImportError as e:
    print("Erreur du chargement du module: {0}".format(e))

Solution

  • Not sure if this will help but this is a copy of my setup file, i have used this to compile Pygame, Pubnub and various things. notice i don't include the files i want to include. The setup auto finds the files needed.

    import sys
    from cx_Freeze import setup, Executable
    
    exe = Executable(
        script = r"launcher.py",
        base = 'Win32GUI',
        icon = None,
        targetName = "launcher.exe"
        )
    
    setup(
        version = "0.1",
        description = "launcher",
        author = "Joshua Nixon",
        name = "launcher",
        executables = [exe]
        )
    
    $ cd path/to/files
    $ python file.py build
    

    EDIT

    I recently found you could create .MSI files using cx_freeze which are very nice for distributing. IF the program uses images then (because you cannot bundle images with the MSI (that i know of) you create a little function which downloads them on launch from imgur or some place))

    setup.py for MSI

    import sys
    from cx_Freeze import setup, Executable
    
    company_name = "JoshuaNixon"
    product_name = "Test"
    
    bdist_msi_options = {
        'add_to_path': False,
        'initial_target_dir': r'[ProgramFilesFolder]\%s' % (company_name),
        }
    
    if sys.platform == 'win32':
        base = 'Win32GUI'
    else:
        base = None
    
    exe = Executable(script='launcher.py',
                     base=base,
                     icon="mushroom.ico",
                    )
    
    setup(name=product_name,
          version='1.0.0',
          description='blah',
          executables=[exe],
          options={'bdist_msi': bdist_msi_options})
    
    $ cd path/to/files
    $ python file.py bdist_msi