I want to simulate fire using SPH particles. I understand the concept behind SPH but don't understand yet how to model the fire as a fluid.
- Do I have to add some temperature property to my particles from which I can derive there color?
- Do I have to take the surrounding air particles in account to create some buoyancy effect?
- Where do the particles get their heat from? Do I have to add a heat emitter over some space which creates warm particles so that the temperature then diffuses to the other particles over time?
- Are there some tutorials which describe my problem?