I am a beginner in Pygame and was following this tutorial to build a simple Minecraft game in Pygame. I am following this tutorial
http://usingpython.com/events/, and pygame.image.load()
will not show.
Here is my code (the main parts):
#Game Dimensions
TILESIZE = 20
MAPWIDTH = 30
MAPHEIGHT = 20
#Player and position
PLAYER = pygame.image.load('Player.png')
playerPos = [0, 0]
while True:
#User Events
for event in pygame.event.get():
#If they want to quit
if event.type == QUIT:
pygame.quit()
sys.exit()
elif event.type == K_RIGHT:
if (event.key == K_RIGHT):
playerPos[0] += 1
#Everything between here and
#Display the player
DISPLAYSURF.blit(PLAYER, (playerPos[0]*TILESIZE, playerPos[1]*TILESIZE))
for row in range(MAPHEIGHT):
for column in range(MAPWIDTH):
DISPLAYSURF.blit(textures[tilemap[row][column]], (column*TILESIZE, row*TILESIZE))
#Here
#Updates screen
pygame.display.update()
Player.png is an image of a circle that is 20px by 20px
Thanks for the help (:
Draw the player after you draw the tiles. It's likely getting overwritten.