I have got a problem. I have to do a program like this. When the user press the button 1 it will start a video with a shading effect before the start of the video and a shade effect when he press' another key(2) to change the video which he's looking at. Because I've got a computer really bad without GPU I would like to know that the computer during the execution of the program is using the 100% of the CPU power. I' ve seen this interesting object:
for checking several parameters such as the frame rate the memory used and other things. The problem is that when I click with the mouse the app go in full screen mode and it's okay but I can't see the object movieMonitor on the top-left corner of the screen. I would like to see the small box created with the movieMonitor also when I'm in full screen mode. Do you have any idea on How I could do this?Here is my code:
package {
import flash.display.MovieClip;
import fl.video.FLVPlayback;
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
import fl.motion.Source;
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.StageDisplayState;
import movieMonitor;
public class MainLaBottegav2 extends MovieClip {
var video1: FLVPlayback = new FLVPlayback();
var tweenUp: Tween;
var tweenDown: Tween;
var tweenDownVolume: Tween;
var state:int = 0;
public function MainLaBottegav2() {
video1.width = 1920;
video1.height = 1080;
stage.addChild(video1);
stage.addEventListener(KeyboardEvent.KEY_DOWN, onK1Down);
tweenUp = new Tween(video1, "alpha", Regular.easeIn, 0, 1, 4, true);
tweenUp.stop();
tweenDown = new Tween(video1, "alpha", Regular.easeIn, 1, 0, 4, true);
tweenDownVolume = new Tween(video1, "volume", Regular.easeIn, 1, 0, 3, true);
tweenDown.stop();
tweenDownVolume.stop();
tweenDown.addEventListener(TweenEvent.MOTION_FINISH, onTweenDownEnd);
stage.addEventListener(MouseEvent.CLICK, onMClick);
stage.addChild(new movieMonitor());
}
private function onK1Down(kDown: KeyboardEvent): void {
if (kDown.keyCode == Keyboard.NUMBER_1) {
trace("Tween iniziata, video1");
state = 1;
}
if (kDown.keyCode == Keyboard.NUMBER_2) {
trace("Tween iniziata, video2");
state = 2;
}
tweenDown.start();
tweenDownVolume.start();
}
private function onTweenDownEnd(endTween1: TweenEvent): void {
if(state == 1) {
trace("riproduzione video1");
video1.source = "PathToVideo1";
}
if(state == 2) {
trace("riproduzione video2");
video1.source = "pathToVideo2";
}
tweenUp.start();
video1.volume = 1;
}
private function onMClick(mClick:MouseEvent):void {
stage.displayState = StageDisplayState.FULL_SCREEN_INTERACTIVE;
}
}
}
Thank you!
I find a solution. I added this listener with a simple function that handle the full screen mode(remember the import!):
import flash.events.FullScreenEvent;
stage.addEventListener(FullScreenEvent.FULL_SCREEN, fullScreenRedraw);
private function fullScreenRedraw(e:FullScreenEvent):void {
if(e.fullScreen){
stage.addChild(new movieMonitor());
}
}
It works, I can always see the movieMonitorObject! I wish this could help!See you!