I'm a beginner, don't blame. I'm currently coding a simple "pingpong" game in c#, just to practice a bit because this is my second week of learning this language.
I've tried to make keyevents now to make "picsSchlägerRechts" move up and down, which worked well, but I can't manage to make a "restriction" for it to not move out of my panel. any ideas?
private static bool conditionUP ;
private static bool conditionDown ;
private void frmPingPong_KeyDown(object sender, KeyEventArgs e)
{
{
if (!(picSchlägerRechts.Location.Y == 0 && picSchlägerRechts.Location.Y == 249)) {
conditionDown = true;
conditionUP = true;
}
if (e.KeyCode == Keys.W && conditionUP == true)
{
picSchlägerRechts.Location = new Point(picSchlägerRechts.Location.X, picSchlägerRechts.Location.Y - ms);
if (picSchlägerRechts.Location.Y == 0)
{
conditionUP = false;
}
}
if(e.KeyCode == Keys.S && conditionDown == true)
{
picSchlägerRechts.Location = new Point(picSchlägerRechts.Location.X, picSchlägerRechts.Location.Y + ms);
if (picSchlägerRechts.Location.Y == 298)
{
conditionDown = false;
}
}
You could try something like this so that it checks to make sure that your Y does not go greater than or less than max/min y
private void frmPingPong_KeyDown(object sender, KeyEventArgs e)
{
var maxY = 298;
var minY = 0;
if (e.KeyCode == Keys.W)
{
var newY = picSchlägerRechts.Location.Y - ms;
if (newY < minY)
{
newY = minY;
}
picSchlägerRechts.Location = new Point(picSchlägerRechts.Location.X, newY);
}
else if (e.KeyCode == Keys.S)
{
var newY = picSchlägerRechts.Location.Y + ms;
if (newY > maxY)
{
newY = maxY;
}
picSchlägerRechts.Location = new Point(picSchlägerRechts.Location.X, newY);
}
}