Search code examples
gohashtablehash-collisionlinear-probing

How to retrieve values from hashtable after resolving collision using linear probing?


I am trying to implement a hash program in go, I did insertion and resolved collisions using linear probing. When I'm trying to retrieve values back, i'm getting different values as I used linear probing to fix collisions.

This is my program : https://play.golang.org/p/7Pmqu6A313


Solution

  • The problem in your solution is that you are using "linear probing" for insert operation, but you are not using the same approach for retrieving it.

    First of all - I would change your underlining storage to keep whole struct instead of value:

    var hasharray [15]Item
    

    Second, I would change the retrieve method to check value of the item with calculated hash index, and after that iterate items one by one to find actual item if there was a collision:

    func retrieve(key string) {
        index := hashmethod(key)
        found := false
        for !found {
            item:= hasharray[index];
            if key == item.key {
             found = true;
             fmt.Println(index, item)
            } else if index != size-1 {
                index++
            } else {
                index = 0
            }
        }   
    }
    

    See here: https://play.golang.org/p/8JfTpbJcWx