i have got this beautiful looking image:
I decided to use the PolygonSprite class in LiGgdx to display a part of that Image.
It ended up looking like that:
As you can see the very left corner of my image is visible.
Here comes my question: What can i do to display a larger part of that image inside the polygonSprite above, without changing the polygonSprite's size ?
I do really appreciate any answer and please don't hesitate to ask if something isn't clear.
I've never used it myself, but looking at the documentation it looks like this: you have to create the polygonsprite with a correct polygonregion (vertices with pixel coordinates of the texture) and then use setSize to "scale" it to the size you want to display it (world/viewport coordinates).