I am trying to rotate a live camera feed 90 degrees so it's the correct orientation. Here is what I have so far but it just won't do anything with the rotation.
public function setupCamera(param1:int, param2:int) : void
{
camera = Camera.getCamera("1");
camera.addEventListener(StatusEvent.STATUS,camStatusHandler);
camera.setMode(param1,param2,stage.frameRate);
video = new Video(param1,param2);
video.scaleX = -1;
video.rotation = 90;
video.x = video_placement.x + video_placement.width;
video.y = video_placement.y;
video.attachCamera(camera);
addChildAt(video,0);
}
Most likely, the rotation is working. The problem is when you rotate 90 degrees the registration/anchor point is now effectively the top-right corner (so if it's at position 0,0 the video will appear off-screen making it look like it's not working).
You can compensate by adding the width of the video to it's position:
video.x = video.width + video_placement.x;
In the same manner, setting the scale to -1 inverts the registration point, and since you've rotated the object you need to compensate for it on the y plane by adding the height of the video to it's position:
video.y = video.height + video_placement.y;