I have a sliderValueChange
function which updates a UILabel
's text. I want for it to have a time limit until it clears the label's text, but I also want this "timed clear" action to be cancelled & restarted or delayed whenever the UISlider
is moved within the time limit before the "timed clear" action takes place.
So far this is what I have:
let task = DispatchWorkItem {
consoleLabel.text = ""
}
func volumeSliderValueChange(sender: UISlider) {
task.cancel()
let senderValue = String(format: "%.2f", sender.value)
consoleLabel.text = "Volume: \(senderValue)"
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + 3, execute: task)
}
Obviously, this approach does not work, since cancel()
apparently cannot be reversed.. (or at least I don't know how). I also don't know how to start a new task at the end of this function which will be cancelled if the function is recalled..
Am I going about this the wrong way? Is there something I am overlooking to make this work?
Use a timer:
weak var clearTimer: Timer?
And:
override func viewDidLoad() {
super.viewDidLoad()
startClearTimer()
}
func startClearTimer() {
clearTimer = Timer.scheduledTimer(
timeInterval: 3.0,
target: self,
selector: #selector(clearLabel(_:)),
userInfo: nil,
repeats: false)
}
func clearLabel(_ timer: Timer) {
label.text = ""
}
func volumeSliderValueChange(sender: UISlider) {
clearTimer?.invalidate() //Kill the timer
//do whatever you need to do with the slider value
startClearTimer() //Start a new timer
}