I'm trying to create eventListner on each image (playIcon,pauseIcon) but its not working using touchUp and touchDown
here is my code:
TextureAtlas buttonsPlayPause = new TextureAtlas("uiii/uiii.pack");
skin.addRegions(buttonsPlayPause);
TextButton.TextButtonStyle textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("pauseIcon");
textButtonStyle.checked = skin.getDrawable("playIcon");
TextButton button = new TextButton("", textButtonStyle);
button.setY(pauseY);
button.setX(Gdx.graphics.getWidth()/6);
button.setSize(150,150);
stage.addActor(button);
//pause/playAction
button.addListener(new ClickListener() {
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {resume();
}
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
pause();
return true;
}
});
What happens now is that the button listener behaves as 'istouched()' rather than 'justtouched()'. When I click the button, the game is paused but whenever I remove my finger, there's no pause, the game runs.
If I understand correctly, you want this button to toggle between Play and Pause, calling either pause()
or resume()
based on current state.
The Button class already has a built-in internal InputListener, so all you need is a ChangeListener to react to button presses:
//pause/playAction
button.addListener(new ChangeListener() {
@Override
public void changed (ChangeEvent event, Actor actor) {
if (button.isChecked())
resume();
else
play();
}
});
Make sure you mark it final
when you first declare it, so the listener can reference it:
//...
final TextButton button = new TextButton("", textButtonStyle);
//...