I'm trying to draw a line on my window but I haven't been able to get anything to actually draw.
My .h
#ifndef BOARD_H
#define BOARD_H
#include <Disc.h>
#include <iostream>
#include <QApplication>
#include <QPaintEvent>
class Board
{
private:
int currentDiscs;
Disc* discArray[64];
char* first;
QWidget* window;
public:
Board(int*);
int StartDrawing(QApplication*);
};
#endif
}
My .cpp
int Board::StartDrawing(QApplication* app)
{
int WIDTH = 640;
int HEIGHT = 800;
QWidget* window = new QWidget();
window->setAttribute(Qt::WA_PaintOutsidePaintEvent, true);
window->setFixedSize(WIDTH, HEIGHT);
window->setWindowTitle("Title!");
this->window = window;
window->show();
QPainter* painter = new QPainter(window);
//QPixmap pixmap1("\\images\\tile_1.png");
//painter->drawPixmap(QPoint(0,0), pixmap1); // this works
painter->setPen(QPen(Qt::black, 12, Qt::DashDotLine, Qt::RoundCap));
painter->drawLine(10,10,100,500);
delete painter;
return app->exec();
}
My guess is that I'm missing something with my QPainter but I haven't seen anything online to suggest I need call any other functions with it.
What am I missing?
Thanks for your time.
It is always useful to read the documentation, yours is the most frequently made mistake:
Each widget performs all painting operations from within its paintEvent() function. This is called whenever the widget needs to be redrawn, either as a result of some external change or when requested by the application.
You must only paint on a widget from that widget's paint event. Other paint devices are less restricted, you can paint from everywhere to another paint device, and if needed, paint that cache to a widget in its paint event. Note that on some platforms QPixmap
might not support drawing from a thread other than the main thread.