I am trying to get a Unity3d Windows Store App game to read a string of text that is sent from an Arduino Uno Rev3 over Bluetooth.
Unfortunately, the Windows Store App platform does not allow use of the System.IO.Ports namespace, so I am not sure how to get it to read the Bluetooth data.
Does anybody know how to read data from Bluetooth in a Windows Store App?
Any help is appreciated,
Thanks
I ended up using a BLE solution based on this example:
https://www.simplicity.be/article/eddy-and-his-stones-diy-arduino-beacon-mobile-apps/