I'm having trouble adding ColorAnimation
to VisualStateManager
on my ListView ItemTemplate
. The VisualStateManager doesn't seem to change its visual states.
What I'm trying to do here is start a StoryBoard
that would start to smoothly change the Rectangle.Fill
color on the ListViewItem
, as soon as its underlying viewmodel's IsReady property value changes.
What am I doing wrong? And how to do this correctly (preferably without the pointless UserControl)?
Here's the XAML:
<Page
x:Class="App1.MainPage"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="using:App1"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
mc:Ignorable="d">
<Grid Background="{ThemeResource ApplicationPageBackgroundThemeBrush}">
<ListView ItemsSource="{x:Bind MyList}">
<ListView.ItemTemplate>
<DataTemplate x:DataType="local:B">
<UserControl>
<Grid>
<VisualStateManager.VisualStateGroups>
<VisualStateGroup x:Name="group">
<VisualState x:Name="state1">
<VisualState.StateTriggers>
<StateTrigger IsActive="{x:Bind IsReady, Mode=OneWay}"/>
</VisualState.StateTriggers>
<Storyboard>
<ColorAnimation Duration="0:0:1.8" To="Red" Storyboard.TargetProperty="(Rectangle.Fill).(SolidColorBrush.Color)" Storyboard.TargetName="rect" />
</Storyboard>
</VisualState>
</VisualStateGroup>
</VisualStateManager.VisualStateGroups>
<Rectangle x:Name="rect" Fill="Blue" Width="20" Height="20" />
</Grid>
</UserControl>
</DataTemplate>
</ListView.ItemTemplate>
</ListView>
<Button Click="Button_Click">Test</Button>
</Grid>
</Page>
Here's the code behind:
using System.Collections.ObjectModel;
using System.ComponentModel;
using System.Runtime.CompilerServices;
using Windows.UI.Xaml;
using Windows.UI.Xaml.Controls;
namespace App1
{
public abstract class NotifyPropertyChangedBase : INotifyPropertyChanged
{
protected NotifyPropertyChangedBase()
{
}
public event PropertyChangedEventHandler PropertyChanged;
protected virtual void RaisePropertyChanged([CallerMemberName]string propertyName = null)
{
this.PropertyChanged?.Invoke(this, new PropertyChangedEventArgs(propertyName));
}
}
public class B : NotifyPropertyChangedBase
{
private bool isReady;
public bool IsReady
{
get { return isReady; }
set { if (isReady != value) { isReady = value; RaisePropertyChanged(); } }
}
}
public sealed partial class MainPage : Page
{
public ObservableCollection<B> MyList { get; private set; } = new ObservableCollection<B>();
public MainPage()
{
this.InitializeComponent();
for (int i = 0; i < 10; i++)
{
MyList.Add(new B());
}
}
private void Button_Click(object sender, RoutedEventArgs e)
{
MyList[2].IsReady = !MyList[2].IsReady;
}
}
}
Here a UserControl
is needed. Without it, we may get error as you've seen. To manage visual states, we need a Control subclass, however, Grid is not a Control subclass, it inherits from Panel.
Visual states are sometimes useful for scenarios where you want to change the state of some area of UI that's not immediately a Control subclass. You can't do this directly because the control parameter of the GoToState(Control, String, Boolean) method requires a Control subclass, which refers to the object that the VisualStateManager acts upon.
We recommend you define a custom UserControl to either be the Content root or be a container for other content you want to apply states to (such as a Panel). Then you can call GoToState(Control, String, Boolean) on your UserControl and apply states regardless of whether the rest of the content is a Control.
For more info, please see Visual states for elements that aren't controls under Remarks of VisualStateManager Class.