I'm having some difficulty understanding the correct usage of a functional object as a thread routine in C++ STL. From my understanding, one of the benefits of a functor is that the object instance can maintain state. There are times when I want one or more threads to run some routine and compute some result. I then query those results from the objects after I have joined the threads. I'm trying to do the same with C++ STL threads and running into some problems. It appears the problem stems from the fact that the C++ STL thread makes a copy of my object and thus I'm not sure how I'm supposed to go about inspecting the results when I join the threads. Here's a snippet of the code:
#include <iostream>
#include <thread>
using namespace std;
class Worker
{
public:
Worker() : _value(0)
{
}
void operator()(unsigned int value);
unsigned int get_value() {return this->_value;}
private:
unsigned int _value;
};
void Worker::operator()(unsigned int value)
{
this->_value = value;
}
int main()
{
Worker worker;
thread thread(worker, 13);
thread.join();
unsigned int value = worker.get_value();
cout << "value: " << value << endl;
}
The above example is just a simple repro of the problem I'm running into. I would expect worker.get_value() to return 13 yet it's returning zero. How do I go about instantiating an object with state, having a thread run a routine in that object, and then query the state of that object after the thread has completed?
Thanks, Nick
When you pass by value you make a copy. So you can pass by reference through reference wrapper:
thread thread(std::ref(worker), 13);
or pass by pointer:
thread thread(&worker, 13);
in both cases you have to make sure that object lifetime is long enough.