I'm following the python documentation and this SO answer also this but i'm getting a property object pointer when using getattr and im unable to get or print the value i'm looking for.
class DefaultSettings():
"""This contains default game settings."""
def __init__(self):
"""Default settings"""
self.Keyboard = namedtuple('Keyboard', ['gas', 'reverse', 'sbreak', 'ebreak', 'left', 'right'])
self.Keyboard(gas = 'WKEY', reverse = 'SKEY', sbreak = 'SKEY', ebreak = 'SPACEKEY', left = 'AKEY', right = 'DKEY')
@property
def keyboard(self):
return [getattr(self.Keyboard, key) for key in self.Keyboard._fields]
settings = DefaultSettings()
print("keyboard 1: ",settings.keyboard)
print("Keyboard 2: ",settings.Keyboard)
print("keyboard 3: ",settings.Keyboard._fields)
print("Keyboard 4: ", DefaultSettings.keyboard.__get__)
print("Keyboard 5: ", DefaultSettings.keyboard.__get__(settings, DefaultSettings))
for key in settings.Keyboard._fields:
print(getattr(settings.Keyboard, key))
and the outputs:
D:\Games\BSR\scripts>python config.py
keyboard 1: [<property object at 0x000001C18DDC4778>, <property object at 0x000001C18DDC4AE8>, <property object at 0x000001C18DDC4B38>, <property object at 0x000001C18DDC4B88>, <property object at 0x000001C18DDC4BD8>, <property object at 0x000001C18DDC4C28>]
Keyboard 2: <class '__main__.Keyboard'>
keyboard 3: ('gas', 'reverse', 'sbreak', 'ebreak', 'left', 'right')
Keyboard 4: <method-wrapper '__get__' of property object at 0x000001C18DDC4598>
Keyboard 5: [<property object at 0x000001C18DDC4778>, <property object at 0x000001C18DDC4AE8>, <property object at 0x000001C18DDC4B38>, <property object at 0x000001C18DDC4B88>, <property object at 0x000001C18DDC4BD8>, <property object at 0x000001C18DDC4C28>]
<property object at 0x000001C18DDC4778>
<property object at 0x000001C18DDC4AE8>
<property object at 0x000001C18DDC4B38>
<property object at 0x000001C18DDC4B88>
<property object at 0x000001C18DDC4BD8>
<property object at 0x000001C18DDC4C28>
D:\Games\BSR\scripts>
The problem is in your __init__
method:
def __init__(self):
"""Default settings"""
self.Keyboard = namedtuple('Keyboard', ['gas', 'reverse', 'sbreak', 'ebreak', 'left', 'right'])
self.Keyboard(gas = 'WKEY', reverse = 'SKEY', sbreak = 'SKEY', ebreak = 'SPACEKEY', left = 'AKEY', right = 'DKEY')
As the doc of namedtuple says:
Returns a new tuple
subclass
named typename
So in your first line of __init__
method, you init a new class
and assgin it it field self.Keyboard
, and in the following line you create a new instance
of class self.Keyboard
but assign it to nowhere, the self.Keyboard
is still a class object. So what the following codes doing is iterating/printing properties and methods of a class
, not an instance. I guess what you want might be:
def __init__(self):
Keyboard = namedtuple('Keyboard', ['gas', 'reverse', 'sbreak', 'ebreak', 'left', 'right'])
self.Keyboard = Keyboard(gas = 'WKEY', reverse = 'SKEY', sbreak = 'SKEY', ebreak = 'SPACEKEY', left = 'AKEY', right = 'DKEY')
Then you'll get the values you want.