I have a SuperClass which defines a property and it's setter, like so:
class A(object):
def __init__(self):
self._mode = None
@property
def mode(self):
# to be overriden in subclass to implement the actual getter code
raise NotImplementedError
@mode.setter
def mode(self, value):
# common assertions and input validations
self._set_mode(value)
def _set_mode(self, value):
# to be overriden in subclass to implement the actual setter code
raise NotImplementedError
class B(A):
@property
def mode(self):
return self._mode
def _set_mode(self, value):
self._mode = value
obj = B()
obj.mode = 'test'
Which raises
obj.mode = 'test'
AttributeError: can't set attribute
It would seem that I have to register a setter in B. I'd usually do this like @A.mode.setter
, but that doesn't quite apply here as I don't actually want to define a new setter in B, just re-use the one from A.
Does anyone have a hint on how to solve this? Might be trivial, but I'm not seeing it right now :/
the getter and setter are stored as attributes of the property
object (respectively as .fget
and .fset
), so as soon as you overload the property in a child class you most explicitely provide both getter and setters, ie:
class B(A):
@property
def mode(self):
return self._mode
@mode.setter
def mode(self, value):
self._mode = value
So if you want to make the getter and/or setter overloadable without having to redeclare the property, you have to define a _get_mode
method and make your property's getter delegate to this method, just like you did for the setter.
class A(object):
def __init__(self):
self._mode = None
@property
def mode(self):
return self._get_mode()
def _get_mode(self):
# to be overriden in subclass to implement the actual getter code
raise NotImplementedError
@mode.setter
def mode(self, value):
# common assertions and input validations
self._set_mode(value)
def _set_mode(self, value):
# to be overriden in subclass to implement the actual setter code
raise NotImplementedError
class B(A):
def _get_mode(self):
return self._mode
def _set_mode(self, value):
self._mode = value