This code doesn't seem to work. wondering what I'm doing wrong/missing. I assume that I: drag and drop the UIPinchGestureRecognizer to the viewcontroller (so that it doesn't interfere with the connections to buttons, label etc. and it is connected to the viewcontroller); then implement this code (make sure connections are proper):
import UIKit
class AlertController: UIAlertController {
@IBAction func scaleImage(sender: UIPinchGestureRecognizer) {
self.view.transform = CGAffineTransformScale(self.view.transform, sender.scale, sender.scale)
sender.scale = 1
}
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
view.backgroundColor = UIColor.blackColor()
}
override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning()
}
}
Please help !
You can put your zoomeable UIView inside an UIScrollView an then implement this method
func viewForZooming(in scrollView: UIScrollView) -> UIView? {
return self.view
}
you need also setup your scrollView delegate and set your self.scrollView.maximumZoomScale
> self.scrollView.minimumZoomScale
something like this
self.scrollView.delegate = self
self.scrollView.maximumZoomScale = 2.0
self.scrollView.minimumZoomScale = 0.5
then using pitch gesture must scale your `self.view
I hope this helps you, best regards