I want to write a multiplatform, native desktop application in C. After some searching, I found IUP to be the perfect fit. Unfortunately, I'm struggling to link the Windows SDK. For now, I just want to statically compile the x64 version for Windows 8.1. When I compile this example in Code::Blocks, I get the following errors:
g++.exe -LC:\MinGW\iup -o "bin-debug\EVE Editor.exe" obj-debug\main.o -lgdi32 -luser32 -lkernel32 -lcomctl32 -lole32 -lfreetype6 -liup -liup_mglplot -liup_plot -liup_scintilla -liupcd -liupcontrols -liupgl -liupglcontrols -liupim -liupimglib -liupmatrixex -liupole -liuptuio -lz
C:\MinGW\iup/libiup.a(iupwin_font.o):iupwin_font.c:(.text+0x1db): undefined reference to `__imp_CreateFontW'
C:\MinGW\iup/libiup.a(iupwin_font.o):iupwin_font.c:(.text+0x224): undefined reference to `__imp_SelectObject'
C:\MinGW\iup/libiup.a(iupwin_font.o):iupwin_font.c:(.text+0x240): undefined reference to `__imp_GetTextMetricsW'
C:\MinGW\iup/libiup.a(iupwin_font.o):iupwin_font.c:(.text+0x684): undefined reference to `__imp_SelectObject'
C:\MinGW\iup/libiup.a(iupwin_font.o):iupwin_font.c:(.text+0x734): undefined reference to `__imp_GetTextExtentPoint32W'
And so on and so forth. Here the IUP documentation says "For Windows, if you statically link the application with IUP you must link also with the libraries ole32.lib and comctl32.lib (provided with the compilers)." So I obtained the Windows SDK from here and recompiled with ole32 and comctl32. I got the same errors. I also looked at the Code::Blocks guide on the same page, but it's for dynamic linking.
I've never linked the Windows SDK before so I'm at a loss. Here is my Code::Blocks project:
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="EVE Editor" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin-debug/EVE Editor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj-debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/EVE Editor" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/" />
<Option type="0" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
<Add directory="C:/MinGW/iup/include" />
</Compiler>
<ResourceCompiler>
<Add directory="C:/MinGW/iup/etc" />
</ResourceCompiler>
<Linker>
<Add library="gdi32" />
<Add library="user32" />
<Add library="kernel32" />
<Add library="comctl32" />
<Add library="ole32" />
<Add library="libfreetype6.a" />
<Add library="libiup.a" />
<Add library="libiup_mglplot.a" />
<Add library="libiup_plot.a" />
<Add library="libiup_scintilla.a" />
<Add library="libiupcd.a" />
<Add library="libiupcontrols.a" />
<Add library="libiupgl.a" />
<Add library="libiupglcontrols.a" />
<Add library="libiupim.a" />
<Add library="libiupimglib.a" />
<Add library="libiupmatrixex.a" />
<Add library="libiupole.a" />
<Add library="libiuptuio.a" />
<Add library="libz.a" />
<Add directory="C:/MinGW/iup" />
</Linker>
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>
Try changing the order the linking is done. The dependency order must be reversed, I mean least dependent libraries last. For instance:
<Add library="libiupcontrols.a" /> -- optional
<Add library="libiupcd.a" /> -- optional
<Add library="libcd.a" /> -- optional
<Add library="libfreetype6.a" /> -- optional
<Add library="libz.a" /> -- optional
<Add library="libiup.a" />
<Add library="gdi32" />
<Add library="user32" />
<Add library="kernel32" />
<Add library="comctl32" />
<Add library="ole32" />
And you don't need to include all the IUP libraries, just the ones you actually use.