I'm writing a python script to output a scene to a simple, readable file.
I've successfully outputted the position, rotation, scale and mesh name, but how do I get the filename of the texture that is applied to a mesh?
import maya.cmds as cmds
meshesWithoutShape = []
meshes = cmds.ls("mesh_*")
for mesh in meshes:
if("Shape" not in mesh):
meshesWithoutShape.append(mesh)
shapesInSel = cmds.ls(dag=1,o=1,s=1)
shadingGrps = cmds.listConnections(shapesInSel,type='shadingEngine')
shaders = cmds.ls(cmds.listConnections(shadingGrps),materials=1)
fileNode = cmds.listConnections('%s.color' % (shaders[0]), type='file')
currentFile = cmds.getAttr("%s.fileTextureName" % fileNode[0])
for mesh in meshesWithoutShape:
print("\n" + mesh.rstrip('1234567890'))
print round(cmds.getAttr("%s.translateX" % mesh), 2), round(cmds.getAttr("%s.translateY" % mesh), 2), round(cmds.getAttr("%s.translateZ" % mesh), 2)
print cmds.getAttr("%s.rotateX" % mesh), cmds.getAttr("%s.rotateY" % mesh), cmds.getAttr("%s.rotateZ" % mesh)
print cmds.getAttr("%s.scaleX" % mesh), cmds.getAttr("%s.scaleY" % mesh), cmds.getAttr("%s.scaleZ" % mesh)
fileNode = cmds.listConnections('%s.color' % (shaders[0]), type='file')
currentFile = cmds.getAttr("%s.fileTextureName" % fileNode[0])
print currentFile
You can use ls to list all file nodes and get texture path ?
allFileNodes = cmds.ls(et="file")
for eachFile in allFileNodes:
currentFile = cmds.getAttr("%s.fileTextureName" % eachFile)
If you want to get if from selection or specific mesh
shapesInSel = cmds.ls(dag=1,o=1,s=1,sl=1)
shadingGrps = cmds.listConnections(shapesInSel,type='shadingEngine')
shaders = cmds.ls(cmds.listConnections(shadingGrps),materials=1)
fileNode = cmds.listConnections('%s.color' % (shaders[0]), type='file')
currentFile = cmds.getAttr("%s.fileTextureName" % fileNode[0])
Update
Here is the code you want to work with your needs
import maya.cmds as cmds
meshesWithoutShape = []
meshes = cmds.ls("mesh_*", tr = True)
for mesh in meshes:
print("\n" + mesh.rstrip('1234567890'))
print round(cmds.getAttr("%s.translateX" % mesh), 2), round(cmds.getAttr("%s.translateY" % mesh), 2), round(cmds.getAttr("%s.translateZ" % mesh), 2)
print cmds.getAttr("%s.rotateX" % mesh), cmds.getAttr("%s.rotateY" % mesh), cmds.getAttr("%s.rotateZ" % mesh)
print cmds.getAttr("%s.scaleX" % mesh), cmds.getAttr("%s.scaleY" % mesh), cmds.getAttr("%s.scaleZ" % mesh)
shadingGrps = cmds.listConnections(mesh,type='shadingEngine')
shaders = cmds.ls(cmds.listConnections(shadingGrps),materials=1)
fileNode = cmds.listConnections('%s.color' % (shaders[0]), type='file')
currentFile = cmds.getAttr("%s.fileTextureName" % fileNode[0])
print currentFile