I'm working on asynchronous operation which needs to invoke further asynchronous tasks. I'm trying to keep it simple by using BackgroundWorkers, with the result being that one BackgroundWorker's DoWork() callback calls a method which creates a second BackgroundWorker, like so (minus error checking and all that jazz for brevity):
class Class1
{
private BackgroundWorker _worker = null;
public void DoSomethingAsync()
{
_worker = new BackgroundWorker();
_worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_worker_RunWorkerCompleted);
_worker.DoWork += new DoWorkEventHandler(_worker_DoWork);
_worker.RunWorkerAsync();
}
void _worker_DoWork(object sender, DoWorkEventArgs e)
{
Class2 foo = new Class2();
foo.DoSomethingElseAsync();
while(foo.IsBusy) Thread.Sleep(0); // try to wait for foo to finish.
}
void _worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
// do stuff
}
}
class Class2
{
private BackgroundWorker _worker = null;
Thread _originalThread = null;
public AsyncCompletedEventHandler DoSomethingCompleted;
public bool IsBusy { get { return _worker != null && _worker.IsBusy; } }
public void DoSomethingElseAsync()
{
_originalThread = Thread.CurrentThread;
_worker = new BackgroundWorker();
_worker.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_worker_RunWorkerCompleted);
_worker.DoWork += new DoWorkEventHandler(_worker_DoWork);
_worker.RunWorkerAsync();
}
void _worker_DoWork(object sender, DoWorkEventArgs e)
{
// do stuff
}
void _worker_RunWorkerCompleted(object sender, RunWorkerCompletedEventArgs e)
{
Debug.Assert(Thread.CurrentThread == _originalThread); // fails
// Assuming the above Assert() were excluded, the following event would be raised on the wrong thread.
if (DoSomethingCompleted != null) DoSomethingCompleted(this, new AsyncCompletedEventArgs(e.Error, e.Cancelled, null));
}
}
So the problem is, I'm expecting Class2._Worker_RunWorkerCompleted() to execute on the same thread on which Class2.DoSomethingElseAsync() was called. This never happens - instead, the callback runs on a completely new thread.
Here's my suspicion: Class1's _worker_DoWork() never returns, which means that thread would never get back to an event listener, even if one existed (I suspect one doesn't). On the other hand, if _worker_DoWork() did return, Class1's BackgroundWorker would automatically finish prematurely - it needs to wait for Class2 to finish working before it can finish its work.
That leads to two questions:
If a BackgroundWorker
is created on the UI thread, DoWork
will run on a thread pool thread and RunWorkerCompleted
will run on the UI thread.
If a BackgroundWorker
is created on a background thread (ie not the UI thread) DoWork
will still run on a thread pool thread and RunWorkerCompleted
will also run on a thread pool thread.
In your case, since you can't marshal a call to an arbitrary (thread pool) thread, you won't be able to guarantee the behaviour you want, although you might want to take a look at System.Threading.SynchronizationContext
.