How do I create a material in SceneKit that plays a looping video?
It's possible to achieve this in SceneKit using a SpriteKit scene as the geometry's material.
The following example will create a SpriteKit scene, add a video node to it with a video player, make the video player loop, create a SceneKit scene, add a SceneKit plane, and finally add the SpriteKit scene as the plane's diffuse material.
import UIKit
import SceneKit
import SpriteKit
import AVFoundation
class ViewController: UIViewController, SCNSceneRendererDelegate {
@IBOutlet weak var sceneView: SCNView!
override func viewDidLoad() {
super.viewDidLoad()
// A SpriteKit scene to contain the SpriteKit video node
let spriteKitScene = SKScene(size: CGSize(width: sceneView.frame.width, height: sceneView.frame.height))
spriteKitScene.scaleMode = .aspectFit
// Create a video player, which will be responsible for the playback of the video material
let videoUrl = Bundle.main.url(forResource: "videos/video", withExtension: "mp4")!
let videoPlayer = AVPlayer(url: videoUrl)
// To make the video loop
videoPlayer.actionAtItemEnd = .none
NotificationCenter.default.addObserver(
self,
selector: #selector(ViewController.playerItemDidReachEnd),
name: NSNotification.Name.AVPlayerItemDidPlayToEndTime,
object: videoPlayer.currentItem)
// Create the SpriteKit video node, containing the video player
let videoSpriteKitNode = SKVideoNode(avPlayer: videoPlayer)
videoSpriteKitNode.position = CGPoint(x: spriteKitScene.size.width / 2.0, y: spriteKitScene.size.height / 2.0)
videoSpriteKitNode.size = spriteKitScene.size
videoSpriteKitNode.yScale = -1.0
videoSpriteKitNode.play()
spriteKitScene.addChild(videoSpriteKitNode)
// Create the SceneKit scene
let scene = SCNScene()
sceneView.scene = scene
sceneView.delegate = self
sceneView.isPlaying = true
// Create a SceneKit plane and add the SpriteKit scene as its material
let background = SCNPlane(width: CGFloat(100), height: CGFloat(100))
background.firstMaterial?.diffuse.contents = spriteKitScene
let backgroundNode = SCNNode(geometry: background)
scene.rootNode.addChildNode(backgroundNode)
...
}
// This callback will restart the video when it has reach its end
func playerItemDidReachEnd(notification: NSNotification) {
if let playerItem: AVPlayerItem = notification.object as? AVPlayerItem {
playerItem.seek(to: kCMTimeZero)
}
}
...
}