I want to draw very simple graph with 4 nodes and 3 edges:
from numpy import array, vstack
from mayavi import mlab
mlab.figure(1, bgcolor=(1, 0.9, 1))
mlab.clf()
x = array([0, 3, 2, 3])
y = array([0, 4, 5, 1])
z = array([0, 0, 1, 1])
color = array([0.1, 0.3, 0.5, 0.7])
pts = mlab.points3d(x, y, z,
color,
scale_factor=1,
scale_mode='none',
colormap='Blues',
resolution=20)
edges = vstack([[0, 1], [0, 2], [0, 3]])
pts.mlab_source.dataset.lines = edges
tube = mlab.pipeline.tube(pts, tube_radius=0.1, tube_sides=7)
mlab.pipeline.surface(tube, color=(0.8, 0.8, 0.8))
mlab.show()
Why edges are missing?
There is a bug in Mayavi about this. It is related to unsynchronized changes with VTK and are thus a bit hard to pinpoint. There is a discussion on Mayavi's GitHub https://github.com/enthought/mayavi/issues/388
The bug also shows up with the protein.py
example that comes up with Mayavi and it is fixed there by adding
pts.mlab_source.update()
after setting the lines. It is fixed online for the example at https://github.com/enthought/mayavi/commit/afb17fceafe787c8260ca7a37fbb3b8c2fbfd36c
Using the fix did not work for me though but you might try.