Here's the full code:
GraphicsWindow.Clear()
GraphicsWindow.CanResize = "false"
GraphicsWindow.Height = Desktop.Height-200
GraphicsWindow.Width = Desktop.Width-200
scount = Math.GetRandomNumber(25)
For s = 1 To scount
Shx[s] = Math.GetRandomNumber(GraphicsWindow.Width-100)
Shy[s] = Math.GetRandomNumber(GraphicsWindow.Height-100)
shsize[s] = Math.GetRandomNumber(50)
Sh[s] = Shapes.AddEllipse(shsize[s],shsize[s])
Shapes.Move(Sh[s],Shx[s],Shy[s])
EndFor
loop:
For s = 1 to scount
op[s] = Math.GetRandomNumber(2)
If op[s] = 1 Then
vel[s] = .5
EndIf
If op[s] = 2 Then
vel[s] = -.5
EndIf
Shx[s] = Shx[s] + vel[s]
Shy[s] = Shy[s] + vel[s]
Shapes.Move(Sh[s],Shx[s],Shy[s])
EndFor
Goto loop
My guess is the problem is here:
op[s] = Math.GetRandomNumber(2)
If op[s] = 1 Then
vel[s] = .5
EndIf
If op[s] = 2 Then
vel[s] = -.5
EndIf
What do I need to do to make the shapes move in independent directions without them jittering?
Another thing you could do is do frames per second. let all the objects do the math then update it. tHis is ran after all the math has been done so like usually its 60 frames a second so 1/60 to get amount of seconds per frame. you also need a timer to check the amount of time lapsed so you can then give the computer time to move each shape in proper time. if you need more code I will happily provide some.
GraphicsWindow.Clear()
GraphicsWindow.CanResize = "false"
GraphicsWindow.Height = Desktop.Height-200
GraphicsWindow.Width = Desktop.Width-200
scount = Math.GetRandomNumber(25)
For s = 1 To scount
Shx[s] = Math.GetRandomNumber(GraphicsWindow.Width-100)
Shy[s] = Math.GetRandomNumber(GraphicsWindow.Height-100)
shsize[s] = Math.GetRandomNumber(50)
Sh[s] = Shapes.AddEllipse(shsize[s],shsize[s])
Shapes.Move(Sh[s],Shx[s],Shy[s])
op[s] = Math.GetRandomNumber(2)
EndFor
loop:
Time = Clock.ElapsedMilliseconds
For s = 1 to scount
If op[s] = 1 Then
vel[s] = .5
EndIf
If op[s] = 2 Then
vel[s] = -.5
EndIf
Shx[s] = Shx[s] + vel[s]
Shy[s] = Shy[s] + vel[s]
Shapes.Move(Sh[s],Shx[s],Shy[s])
EndFor
frames()
Goto loop
Sub frames
timeend = Clock.ElapsedMilliseconds
TextWindow.WriteLine((timeend - Time )/1000)
framelength = 60
Timeperframe = 1/framelength
while (((timeend - Time )/1000) < Timeperframe)
timeend = Clock.ElapsedMilliseconds
EndWhile
Time = Clock.ElapsedMilliseconds
endsub