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c++meshogre3d

Ogre3D Custom Map


I have no idea how to do this, but I need some help. I want to make a custom 'map' for a game(buildings, ground, bridges, etc), and then load it into Ogre3D. What is the best way to do it?


Solution

  • You should author it in a package like 3d Studio Max or Maya and then export it using an OGRE exporter. (For instance, OgreMax for 3d Studio Max. It's what I'm currently using on a project that I'm using OGRE with.) It exports a .mesh file, .material file(s), and potentially a .skeleton file(s) if you have animations. Then you can load it up with OGRE and render it in your application.

    Edit:

    And to be more specific, you can also export a .scene file as well, depending on how big your export is. Given you want buildings/ground/bridges, .scene is probably your best bet and will work well with the scene managers.