I managed to display the camera stream on a TextureView, and to make a Bitmap to read the pixels each frame of the stream. Then I can apply a tracking algorithm to follow a ball for example. But now, I would like to display a red mark (for instance) which shows the position of the found ball. How can I do that?
I believe that there are many ways to draw a mark on the camera view. Here I used a SurfaceView
. Basic idea is to set a SurfaceView
on the top of Textureview
with a transparent background.
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextureView android:id="@+id/textureView"
android:layout_height="match_parent"
android:layout_width="match_parent" />
<SurfaceView
android:id="@+id/surfaceview"
android:layout_height="match_parent"
android:layout_width="match_parent" />
</RelativeLayout >
code behind:
public class MainActivity : Activity, TextureView.ISurfaceTextureListener
{
private Android.Hardware.Camera _camera;
private TextureView _textureView;
private SurfaceView _surfaceView;
private ISurfaceHolder holder;
protected override void OnCreate(Bundle bundle)
{
base.OnCreate(bundle);
// Set our view from the "main" layout resource
SetContentView(Resource.Layout.Main);
_textureView = (TextureView)FindViewById(Resource.Id.textureView);
_textureView.SurfaceTextureListener = this;
_surfaceView = (SurfaceView)FindViewById(Resource.Id.surfaceview);
//set to top layer
_surfaceView.SetZOrderOnTop(true);
//set the background to transparent
_surfaceView.Holder.SetFormat(Format.Transparent);
holder = _surfaceView.Holder;
_surfaceView.Touch += _surfaceView_Touch;
}
private void _surfaceView_Touch(object sender, View.TouchEventArgs e)
{
//define the paintbrush
Paint mpaint = new Paint();
mpaint.Color = Color.Red;
mpaint.SetStyle(Paint.Style.Stroke);
mpaint.StrokeWidth = 2f;
//draw
Canvas canvas = holder.LockCanvas();
//clear the paint of last time
canvas.DrawColor(Color.Transparent, PorterDuff.Mode.Clear);
//draw a new one, set your ball's position to the rect here
var x = e.Event.GetX();
var y = e.Event.GetY();
Rect r = new Rect((int)x, (int)y, (int)x + 100, (int)y + 100);
canvas.DrawRect(r, mpaint);
holder.UnlockCanvasAndPost(canvas);
}
public bool OnSurfaceTextureDestroyed(SurfaceTexture surface)
{
_camera.StopPreview();
_camera.Release();
return true;
}
public void OnSurfaceTextureAvailable(SurfaceTexture surface, int width, int height)
{
_camera = Android.Hardware.Camera.Open();
try
{
_camera.SetPreviewTexture(surface);
_camera.SetDisplayOrientation(90);
_camera.StartPreview();
}
catch (Java.IO.IOException ex)
{
Console.WriteLine(ex.Message);
}
}
public void OnSurfaceTextureSizeChanged(SurfaceTexture surface, int width, int height)
{
}
public void OnSurfaceTextureUpdated(SurfaceTexture surface)
{
}
}
Since I don't have a tracking algorithm to follow a ball, I used the Touch
event of the SurfaceView
, each time when you tapped on the SurfaceView
, a rectangle with red stroke will be drawn on the tapped position. You can modify the code in my _surfaceView_Touch
method to your tracking algorithm and draw your red mark.